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Apple Inc. is hiring a Physical Design Engineer to work in Cupertino, California, and various unanticipated locations throughout the United States. The role works with logic design teams to understand partition architecture and address physical design considerations early in the design cycle. It is responsible for netlist-to-GDS2 implementation, timing and physical/electrical verification, and signoff closure for design partitions, while resolving physical design and flow issues and driving solutions. The engineer serves as a focal point for place-and-route work, coordinating engineers, goals, milestones, schedules, and dependencies across domains such as top-level design, STA, and block place and route. The role also develops and drives physical-design methodologies, best-known methods, guidelines, and checklists, and tracks execution. It involves frontend and backend implementation from RTL to GDS2, including synthesis, formal verification, floor planning, netlisting, timing constraints, timing and power convergence, and ECO implementation. The engineer performs hands-on physical implementation and timing closure for core platforms and SoCs, supports ASIC vendors, streamlines timing signoff criteria and analysis methodologies, and develops or enhances ECO-generation scripts. The role includes floor planning, physical synthesis, and closure of large, complex designs operating at 1 GHz or higher, as well as physical-design and timing convergence at block, cluster, and/or full-chip level for high-frequency, low-power designs. The position is 40 hours per week.
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Job Type
Full-time
Career Level
Mid Level

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