Apple Inc. is hiring a Physical Design Engineer for work in Cupertino, California, and various unanticipated locations throughout the USA. The role works with logic design teams to understand partition architecture and drive physical design considerations early in the design cycle. The engineer completes netlist-to-GDS2 implementation for assigned partitions, meeting schedule and design goals, and owns timing, physical, and electrical verification through signoff closure. The engineer resolves physical-design and flow issues, identifies solutions, and coordinates place-and-route work, goals, milestones, schedules, and dependencies across domains such as top-level design, STA, and block place and route. The role also develops and streamlines methodologies, best-known methods, guidelines, and checklists, and tracks execution and progress. Responsibilities span frontend and backend implementation from RTL to GDS2, including synthesis, formal verification, floorplanning, netlisting, timing constraints, timing and power convergence, and ECO implementation. The engineer performs hands-on physical implementation and timing closure for core platforms and SoCs, works with ASIC vendors, improves timing signoff criteria, analysis methodologies, and ECO-generation scripts, and drives physical design and timing convergence for high-frequency, low-power designs at block, cluster, or full-chip level. The work includes physical design closure of large, complex designs at 1GHz+ clock cycles. The position is 40 hours per week.
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Job Type
Full-time