Technical Artist Jobs

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Game Technical Artist III

Ainsworth Game Technology•Las Vegas, NV

About The Position

The Game Technical Artist III is a senior individual contributor who leads technical execution for significant systems within the art pipeline and Unity runtime. The role designs scalable workflows, builds robust tools, and resolves complex integration and performance issues. It combines strong 3D fundamentals—including rigging, animation integration, shaders, and materials—with an engineering-first focus on improving production throughput and runtime reliability across a project.

Requirements

  • At least 3 years of experience using Unity.
  • At least 3 years of game development experience with significant technical art or tools ownership.
  • Degree in Art, Animation, Computer Science, or Engineering, or equivalent experience.
  • Ability to provide and receive feedback.
  • Unity experience, including familiarity with prefab workflows and the asset import pipeline.
  • Foundational 3D pipeline knowledge, including modeling, UVs, textures, and basic rigging and animation concepts.
  • Basic scripting familiarity; C# is preferred.
  • Comfort debugging and clearly communicating issues.
  • Portfolio showing real-time 3D work and/or tooling or pipeline contributions.
  • Ability to obtain and maintain Nevada Gaming registration if applicable.

Nice To Haves

  • Familiarity with Python or MEL scripting.

Responsibilities

  • Produce high-quality animations for characters, environments, UI, and VFX using animation principles.
  • Encourage and generate creative ideas and solutions with the team.
  • Manage time effectively to deliver art and animations to the required quality, specification, and schedule.
  • Design and maintain production-ready Unity pipelines, including asset import and validation, shader systems, animation pipelines, build and content packaging, and performance tooling.
  • Deliver advanced Unity editor tools for batch processing, dependency management, automated scene checks, and performance validation.
  • Build optimized shader and material frameworks and author guidelines that balance quality and performance.
  • Partner with engineers to integrate tools into project workflows and version control, including Perforce and Git.
  • Own complex character and animation technical workflows, including rig standards, retargeting strategies, compression settings, and runtime integration.
  • Create optimized texture and layout solutions, including atlasing strategies, channel packing, and streaming or format guidance as applicable.
  • Use 3D animation software such as Maya, Blender, and Unity.
  • Create efficient 3D rigging, weighting, and animation files optimized for Unity.
  • Design optimized texture sheets for 3D assets implemented in Unity.
  • Profile content and drive optimization initiatives with measurable outcomes in memory, frame time, and load time.
  • Lead cross-discipline problem solving, propose tradeoffs, and de-risk technical art deliverables.
  • Mentor Level I–II technical artists and contribute to standards, documentation, and review processes.

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Based on current job postings on Teal, the average Technical Artist salary in the US is approximately $109,000 per year, with a typical range of $56,000 to $179,000.
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