Engineering Job

Bedrock Robotics Inc•San Francisco, CA

About The Position

Bedrock Robotics is seeking a Technical Artist to build and scale its robotics simulation environment. Simulation supports autonomy development by enabling end-to-end system validation, evaluation of complex and unsafe scenarios, and large-scale testing. The role focuses on closing the sim-to-real gap by helping create a simulator that accurately represents construction sites, including real-world lighting, 3D content, and terrain deformation for digging and earthmoving, while remaining efficient enough to support thousands of runs. The Technical Artist will own the 3D content generation and curation pipeline, develop simulation systems for machine-learning-based autonomy, evaluation, and safety validation, improve simulation realism and performance, and help guide strategy for procedural scene generation and rendering. The work will be performed alongside construction veterans and engineers on physical-world robotics problems.

Requirements

  • Games or simulation background, with at least 4 years working in real-time 3D.
  • Strong foundation in technical art, including 3D modeling, texturing, rigging, animation, PBR materials, lighting, and performance optimization.
  • Hands-on experience with Unreal Engine, with at least 2 years of experience.

Nice To Haves

  • Robotics simulation experience.
  • Experience with Isaac Sim or Omniverse.
  • Experience with neural rendering techniques such as Gaussian splats or NeRFs.

Responsibilities

  • Own the 3D content generation and curation pipeline for an autonomous construction simulator.
  • Develop simulation systems that support machine-learning-based autonomy, evaluation, and safety validation.
  • Improve simulation realism and performance to better reflect real-world behavior.
  • Help guide strategy for procedural scene generation and rendering techniques.
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