Senior Technical Artist

Netflix•Remote, OR
•$190,000 - $320,000

About The Position

Netflix is seeking a versatile Senior Technical Artist specializing in motion, physics, characters, and animation pipelines to join a build-focused team creating high-impact experiences across game genres. The role owns the centralized technical art bridge between Animation, Art, and Tech teams, translating visual targets into practical, repeatable processes and tools. From prototype through live operations, the artist works with internal and external departments to manage end-to-end rigs and animation pipelines, including emerging AI workflows and industry-standard game engines. The position calls for an innovative, compositional thinker who can turn high-level art direction into creative solutions using scripting, Control Rig, animation blueprints, and generative AI.

Requirements

  • 7–10+ years of experience in animation, rigging, and simulation systems for shipped titles using industry-standard game engines.
  • Proficiency managing automated scripting solutions in industry-standard DCC applications such as Maya, Blender, or MotionBuilder.
  • Experience integrating generative AI tools into character and animation pipelines.
  • Experience managing external vendors.
  • Proficiency creating editor tools through Python scripting in industry-standard game engines.
  • Strong artistic eye for physics and movement, with technical proficiency in simulation.
  • Experience with motion-capture solutions, animation retargeting, and animated props.
  • Excellent communication skills.
  • Curiosity and eagerness to learn both within and beyond their specialization, with a passion for motion.

Nice To Haves

  • Degree in Engineering, Game Development, or an equivalent diploma in a relevant field.
  • Experience with Houdini, MotionBuilder, or similar content-creation tools.
  • Experience creating tools that integrate AI workflows into game engines.

Responsibilities

  • Execute the high-quality aesthetic and technical bar established by the Art Director.
  • Create automated pipelines for character rigging, skinning deformation, and motion-capture solutions for facial and body motion.
  • Author, debug, and optimize complex runtime animation solutions using MetaHuman, Control Rig, and Animation Blueprints.
  • Research, develop, and present methods, techniques, and tools that advance character art, animation, and physics quality, including cutting-edge AI workflows.

Benefits

  • Health plans
  • Mental health support
  • 401(k) retirement plan with employer match
  • Stock option program
  • Disability programs
  • Health savings and flexible spending accounts
  • Family-forming benefits
  • Life and serious injury benefits
  • Paid leave of absence programs
  • Full-time hourly employees accrue 35 days annually of paid time off for vacation, holidays, and sick time.
  • Full-time salaried employees are immediately entitled to flexible time off.
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