Proxima Studio is seeking a Senior Technical 3D Character Artist to build the character pipeline for its next management simulation. The role focuses on character pipelines and animation, combining comedic visual design with a systems-first approach. The artist will create a scalable, modular character system with plug-and-play facial features, swappable clothing, and a unified rig that supports code-driven NPC variation. Characters should use bold silhouettes and comedic physicality, with extreme emotional states and physical impairment that remain readable in first person. The position also involves creating modular furniture, stages, and props that follow interaction metrics, snap grids, and navmesh constraints; integrating characters into Unity; and establishing the game's character style and visual language. The role is listed as remote/flexible and may be contract or permanent. Applicants should submit a resume and portfolio link, with examples such as in-engine character captures, rigging and animation work, and modular workflows.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed