Proxima Studio is seeking a Senior Technical 3D Character Artist to build and direct the character pipeline for its next management simulation. The role combines character artistry, technical pipeline development, animation, and Unity implementation, with an emphasis on cartoon-style comedic timing, bold silhouettes, and clear physical storytelling. The artist will architect a scalable, modular character system from the ground up, including interchangeable facial features and clothing, and a unified rig that supports code-driven NPC variation and shared animations. Characters should communicate extreme emotional and physical states—such as drunkenness, rage, distress, impairment, and meltdowns—clearly in first person. The role also includes modeling modular furniture, stages, and props to fit interaction metrics, snap grids, and navmesh constraints; configuring Unity character prefabs and animation systems; and establishing a cohesive visual style across the game.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed