3D Game Technical Artist (Stylized & Comedy)

Proxima•San Francisco, CA
•Remote

About The Position

Proxima Studio is seeking a 3D artist and animator with a cartoonist’s sensibility to help establish the visual identity of its next management simulation. The role bridges high-level artistic vision with hands-on 3D asset creation and direct Unity integration. The artist will create and animate expressive, comedic characters and help unify the game’s characters and world through a cohesive art style. The position is described as full-time, contract or permanent, and remote/flexible.

Requirements

  • A deep understanding of visual storytelling, pose clarity, and physical comedy, prioritizing function and expression over photorealism.
  • End-to-end expertise in a 3D pipeline, including stylized modeling, texturing, rigging, and animation using Blender or an equivalent tool.
  • Experience setting up character prefabs, rigs, and animation states in Unity.
  • Experience with rigging, rig manipulation, and animation blending.

Nice To Haves

  • Experience with procedural animation, such as procedural targeting or inverse kinematics (IK).
  • Unity C# scripting experience to connect animations independently.

Responsibilities

  • Design and build low-poly, stylized characters with bold silhouettes, strong comedic expression, and immediate visual readability.
  • Support character rigging and animation, including assistance with procedural animations.
  • Import, configure, and optimize art assets directly inside Unity.
  • Establish the game’s overall art style, palettes, guidelines, and comedic visual language, ensuring the characters and world feel unified.
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