About The Position

Sperasoft is seeking a 3D Environment Artist to join a dedicated team working with a Tier-1 global publisher on a major live-service AAA game. The role focuses on creating vibrant, stylized environment assets, shaping a game world experienced by millions of players. The artist will primarily create assets from scratch rather than place assets on the map, producing modular level art, props, and textures and optimizing assets for different platforms.

Requirements

  • Strong ability to create trim sheets, tileable and unique textures, and combine them effectively.
  • Strong modeling background, ideally across a variety of styles.
  • Ability to manually adjust weighted normals for assets.
  • Strong knowledge of baking and texturing using tools such as Marmoset, Substance Painter, and Designer.
  • Ability to seamlessly bake assets made of multiple parts.
  • Ability to work with Unreal Engine 5.
  • Two years of professional video game industry experience building architecture and props.

Nice To Haves

  • Strong Maya experience.
  • Passion for creating games and ability to learn quickly.

Responsibilities

  • Create modular level art assets and props from scratch.
  • Create trim sheets, tileable textures, and unique textures, combining them effectively to produce high-quality assets.
  • Optimize assets for different platforms, including creating LODs and collisions.

Benefits

  • Learning and development opportunities, including mentoring, lectures, and participation in industry conferences and events.
  • Medical care package.
  • Sensibly flexible working hours.
  • Breakfasts, snacks, and fruit available during the day, as well as tea and coffee machines.
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