3D Artist & Animator (Stylized & Comedy)

Proxima•San Francisco, CA
•Remote

About The Position

Proxima Studio, the indie team behind Suck Up!, is developing a management simulation and seeks a cartoonist-minded 3D Artist & Animator to help establish the game’s signature visual style. The role combines high-level artistic direction with hands-on creation of stylized 3D assets and direct integration into Unity. The artist will create expressive, comedic characters and help ensure the characters and broader game world share a cohesive visual language. The position is remote and flexible, and is offered as full-time contract or permanent work.

Requirements

  • Demonstrated understanding of visual storytelling, pose clarity, and physical comedy, prioritizing function and expression over photorealism.
  • End-to-end expertise in stylized modeling, texturing, rigging, and animation using Blender or an equivalent tool.
  • Experience setting up character prefabs, rigs, and animation states in Unity.
  • Experience with rigging, rig manipulation, and animation blending.
  • Resume and portfolio link showcasing creative and technical ability.

Nice To Haves

  • Experience with procedural animation, such as procedural targeting or inverse kinematics (IK).
  • Unity C# scripting experience to connect animations independently.
  • Portfolio examples such as stylized or low-poly character models, comedic animation clips, 2D character or environment concepts, or 3D scenes.

Responsibilities

  • Design and build low-poly, stylized characters with bold silhouettes, strong comedic expression, and immediate visual readability.
  • Support character rigging and animation, including procedural animation.
  • Import, configure, and optimize art assets directly in Unity.
  • Establish the overall art style, palettes, guidelines, and comedic visual language for the game.
  • Ensure characters and the game world have a unified aesthetic.
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