Proxima Studios, the indie team behind Suck Up!, is developing a management simulation combining sandbox gameplay with comedy. The studio works in a small, fast-paced environment and values creative ownership, rapid prototyping, and establishing a cohesive visual language. The role focuses on architecting a character pipeline from the ground up and building a scalable, modular character system. The successful candidate will create plug-and-play facial features, swappable clothing kits, and a unified rig that allows code to drive distinct NPCs. Characters should feature bold silhouettes, comedic physicality, exaggerated emotional states, and readable physical impairment and chaotic behavior from a first-person perspective. The role also involves creating modular furniture, stages, and props that meet interaction and navigation constraints; integrating characters and other assets into Unity; and establishing visual guidelines for a unified aesthetic. Applicants should submit a resume and portfolio link, with portfolio examples prioritized in the posting.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed