Character Artist Intern- Undergraduate

Insomniac Games•Burbank, CA

About The Position

Join the Animation Department at Insomniac Games for a 12-week internship creating characters and props for game development. Working alongside experienced artists, you will create models, textures, and corrective blendshapes, and gain practical experience in character modeling, UV layouts, and material creation. You will receive mentorship from senior members of the Character Art and Animation team, build artistic and technical skills, and contribute to projects in a collaborative game development environment. The internship is for undergraduates pursuing a bachelor's degree in Character Art, with expected graduation between May 2026 and December 2029. Interns must be available for the full internship period and for one of the listed date ranges: May 17 to August 6 or June 14 to September 3. Applicants must be authorized to work for any employer in the United States without requiring current or future work visa sponsorship from SIE. The internship offers a fixed hourly pay rate of $36.50. Relocation assistance is available for eligible candidates.

Requirements

  • Currently pursuing a bachelor's degree working toward Character Art.
  • Expected to graduate between May 2026 and December 2029 from an accredited university.
  • Available for the entire 12-week internship and one of the listed periods: May 17 to August 6 or June 14 to September 3.
  • Authorized to work for any employer in the United States without requiring work visa sponsorship from SIE now or in the future.
  • Creative, self-motivated, and responsible approach to learning and completing assigned work.
  • Passion for video games and animation, with an interest in character modeling, texturing, and game development.

Nice To Haves

  • Six to twelve months of related experience and/or training; beneficial but not required for currently enrolled students.
  • Python skills.
  • Previous experience with Maya.

Responsibilities

  • Create and refine 3D models and textures for characters and props used in game development.
  • Develop corrective blendshapes for characters and props to support animation.
  • Create efficient UV layouts using Maya or equivalent software.
  • Author textures and materials in Substance Painter for character and prop development.
  • Collaborate with the Character Art and Animation team to develop and refine assets and learn game production techniques and workflows.
  • Develop modeling, texturing, and technical skills through hands-on work and mentorship from experienced artists.

Benefits

  • Relocation assistance is available for eligible candidates.
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