Character TD (Rigging) Intern- Undergraduate

Insomniac Games•Burbank, CA
•Hybrid

About The Position

Join the Animation Department at Insomniac Games for a hands-on internship creating and improving animation rigs for in-game props, clothing, vehicles, and characters. The intern will work with experienced artists and collaborate with other departments to support rig implementation and animation workflows, while learning how rigging contributes to animation and game production. Senior members of the Rigging and Animation team will provide mentorship as the intern develops artistic and technical skills and gains practical experience with game-development tools and techniques. The internship lasts 12 weeks and is available during one of two periods: May 17th–August 6th or June 14th–September 3rd. Applicants must be able to work for the entire internship period. Relocation assistance is available for eligible candidates. Applicants must be authorized to work for any employer in the United States and must not require work visa sponsorship from SIE now or in the future. The internship has a fixed hourly pay rate of $36.50.

Requirements

  • Currently pursuing a bachelor's degree and working toward Character Rigging; Computer Science majors with rigging experience will also be considered.
  • Six to twelve months of related experience and/or training is beneficial but not required for currently enrolled students.
  • A creative, self-motivated, and responsible approach to learning and completing assigned work.
  • Passion for video games and animation, with an interest in character rigging and game development.
  • Expected graduation between May 2026 and December 2029 from an accredited university.
  • Must be available for the entire 12-week internship period and one of the listed internship periods.
  • Must be authorized to work for any employer in the United States without requiring work visa sponsorship from SIE now or in the future.

Nice To Haves

  • Python skills.
  • Previous experience with Maya.
  • Six to twelve months of related experience and/or training.

Responsibilities

  • Create simple animation rigs for in-game props, clothing, vehicles, and characters.
  • Support the animation team with rigging tasks, including troubleshooting and bug fixing.
  • Collaborate with members of other departments to implement rigs and support animation workflows.
  • Learn and apply rigging techniques and tools.
  • Work with the Rigging and Animation team to develop and refine rigs and gain hands-on experience with game production techniques.
  • Develop technical, creative, and collaborative skills with guidance and mentorship from experienced team members.

Benefits

  • Relocation assistance is available for eligible candidates.
  • Fixed hourly pay rate of $36.50.
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