Bedrock Robotics is seeking an exceptional Technical Artist to help build and scale its robotics simulation environment. Simulation supports autonomy development by enabling end-to-end system validation, evaluation of complex and unsafe scenarios, and testing at scale. The autonomy stack is deeply machine-learning-driven, and reducing the sim-to-real gap is a central focus of the role. The simulator should accurately represent construction sites, including real-world lighting, 3D content, and terrain deformation for digging and earthmoving, while remaining efficient enough to support thousands of runs. High-quality simulation is central to accelerating robotics development. The Technical Artist will own the 3D content generation and curation pipeline, develop simulation systems for ML-based autonomy, evaluation, and safety validation, improve realism and performance, and help guide strategy for procedural scene generation and rendering. The role is suited to someone passionate about large-scale, realistic simulation, experienced with advanced 3D simulation software, and eager to build core simulation content.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed