Technical Artist - Games (Hard Rock Games)

Hard Rock Digital
•Hybrid

About The Position

Hard Rock Games, the social casino gaming arm of Hard Rock Digital, is looking for a Technical Artist to bridge art and code. The role focuses on ensuring 2D and 3D assets look polished and perform smoothly across devices, including building animation components and state machines, tuning visual effects, setting up materials, and optimizing assets. The Technical Artist will integrate assets into Unity and HTML, organize workflows for developers and artists, create VFX animations, optimize performance across platforms, and help resolve pipeline issues. The role works closely with artists and developers to align creative goals with gameplay systems and technical constraints.

Requirements

  • At least 4 years of experience as a Technical Artist or in a similar role.
  • Strong proficiency in Unity, including understanding of rendering pipelines, prefab workflows, materials, and UI setup.
  • Experience with Spine or similar 2D animation and rigging software.
  • Experience with 3D software such as 3ds Max or Blender.
  • Working knowledge of Adobe Photoshop and After Effects.
  • Ability to translate creative intent into technical execution while working closely with artists and developers.
  • Attention to detail and a passion for visual polish and clean, efficient implementation.
  • Organized, methodical approach with good communication and time management.

Nice To Haves

  • Experience in mobile or social games.
  • Knowledge of shader creation with Shader Forge or other node-based shader tools.
  • Scripting ability in C# or Python to build tools or automate the pipeline.
  • Familiarity with audio software.
  • Experience in casino, hyper-casual, or monetized mobile games.

Responsibilities

  • Integrate completed 2D and 3D assets, including characters, environment art, and visual effects, into Unity and HTML.
  • Set up and organize Animation Controllers, state machines, materials, and prefabs for developer use.
  • Build VFX animations using custom shaders and particle systems.
  • Optimize assets for performance across multiple platforms, focusing on draw calls, texture memory, and batching.
  • Work with developers to plan and create assets that fit gameplay systems and respect technical constraints.
  • Support artists with tools, scripts, and documentation that streamline asset integration.
  • Troubleshoot pipeline issues and propose solutions that bridge gaps between art and engineering.

Benefits

  • Competitive compensation.
  • Flexible vacation.
  • Hybrid work.
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