About The Position

Crystal Dynamics is accepting applications for a remote spring internship open to candidates across most U.S. states. This 12-week program offers hands-on work contributing to active AAA game projects, mentorship from experienced professionals, and collaboration with onsite and remote teams. The program runs February 1 through April 23, 2027, and includes the first week onsite at the studio in San Carlos, California for onboarding. Interns must be available full-time (40 hours per week) during core business hours for the full program. The internship is intended for candidates who graduated from a college or university program in 2026 and have a degree in a relevant field. Compensation is $21–$24 per hour, based on the intern’s confirmed work location. Interns are eligible for medical, dental, and vision benefits.

Requirements

  • Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter).
  • Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
  • Available to work full-time, 40 hours per week, during core business hours for the full program, February 1–April 23, 2027, including the first week onsite in San Carlos, California.
  • Legally eligible to work in the United States.
  • Submit a complete application including a resume, cover letter, and a link to a portfolio or GitHub.

Nice To Haves

  • Portfolio demonstrating foundational technical art skills, such as environment art, modular asset workflows, set dressing support, or environment optimization.
  • Maya or Unreal scripts, tools, or workflows that improve environment performance and production efficiency.
  • Industry involvement outside classroom curriculum, such as game jams, personal projects, or group project contributions demonstrating initiative.
  • Exposure to industry-standard development software, tools, and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate ideas, eagerness to learn, and willingness to put feedback into action.

Responsibilities

  • Learn and use industry-standard tools, software, and scripting languages such as Unreal Engine, Maya, and Python, with an emphasis on environment-focused workflows.
  • Participate in a small, mentored technical art tools and pipeline project, from proposal and prototype through technical design documentation, implementation, iteration, and polish for environment content.
  • Support mid-level, senior, and lead technical artists by building and refining tools or scripts.
  • Troubleshoot pipelines and DCC-to-engine integration issues.
  • Support environment optimization workflows and reduce content debt through automation.
  • Document fixes clearly.
  • Develop understanding of game development technology, particularly Unreal Engine, environment optimization, and efficient asset performance.

Benefits

  • Medical, dental, and vision benefits package for interns.
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