You are joining at the ground level of world-building for a new IP with three distinct visual environments. Your assets and in-engine work will establish the visual quality bar that the external environment art team, which scales significantly in 2027, will be measured against. You work from briefs and creative direction with discipline. You build modular kits that are production-ready and scalable, not just visually strong. You hit technical requirements, meet production schedules, and produce consistent output without requiring close oversight. The Art Director sets the direction; you execute it at a high level and help make the standards concrete. The ideal candidate is a highly skilled environment artist who brings worlds to life through strong craftsmanship, compositional instinct, and attention to detail. You have the versatility to work across multiple visual styles and the discipline to execute against a creative vision without requiring ownership of the direction. You understand how environments shape mood, gameplay, exploration, and storytelling, and you know how to make spaces feel authentic, immersive, and visually compelling. Whether building large-scale architecture, dense organic terrain, or a small narrative-rich location, the quality of your work is consistent.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed