People Can Fly is seeking a Technical Artist to support cross-discipline pipelines in a tool-driven game-development environment. The role requires basic rigging knowledge and Python scripting, along with the ability to build robust Maya/MotionBuilder tools and scripts. The artist will work with stakeholders on rigging, shaders, and workflows, raise risks and solutions early, and validate pipelines directly in game builds. The role balances artistic quality with scalable workflows across asset archetypes, including conversion of legacy assets. The Technical Artist maintains artistic direction and quality across materials, shaders, and assets; creates final materials for characters, environments, and effects; and supports existing material systems. They develop efficient pipelines and tools for art and design teams, research techniques to improve asset quality and performance, and collaborate with Art, Animation, Design, and Engineering to resolve pipeline and asset issues. The role also involves automation, procedural workflows, asset debugging and profiling, technical feedback, documentation, and mentoring other artists.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed