Environment Artist Jobs

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Senior Environment Artist Texture

Naughty Dog•Santa Monica, CA
•Hybrid

About The Position

Naughty Dog is seeking a Senior Environment Artist Texture for a temporary engagement through staffing partner Yoh Enterprise Solutions. This hybrid/onsite role contributes to the studio’s game development work, including its current project, Intergalactic: The Heretic Prophet. Candidates must be authorized to work in the United States. The artist will create and apply materials across varied subject matter, maintain levels within frame-rate, memory, and design specifications, and serve as a point of contact for achieving design and art-direction goals related to game art. The role involves defining complex visual looks, building physically based game environments, creating and managing textures and shaders, and collaborating with other departments. Applicants are expected to provide a portfolio or demo reel and may be asked to complete an art test in addition to a phone screen. The position offers medical, dental, and vision benefits. The estimated base pay is $69.09–$86.35 per hour.

Requirements

  • At least 5 years of experience modeling high-quality environments.
  • Likely to have worked on at least one shipped AAA title.
  • Expert understanding of building environments in AAA game development.
  • Strong art sensibilities related to color, composition, and scale.
  • Self-motivated, able to execute a level’s vision through completion in a timely and efficient manner.
  • Proficient in sculpting and painting surface details and controlling shader features for varied materials.
  • Full understanding of shader construction using a material editor for physically based game environments.
  • Able to create efficient UV layouts and bake textures from high-resolution meshes.
  • Strong ability to create tiling and trim texture sets.
  • Able to manage texture memory and shader performance.
  • Collaborative team player who seeks and gives help and feedback and proactively shares information and assets.
  • Open to direction and iteration; able to meet schedules, be flexible and proactive, and communicate evolving project needs.
  • Proficiency using Maya, Substance, ZBrush, or equivalent software.
  • Authorized to work in the United States.
  • Provide a portfolio or demo reel; candidates may be asked to complete an art test and phone screen.

Responsibilities

  • Create and apply materials across a variety of subject matter.
  • Troubleshoot and maintain levels to meet frame-rate, memory, and design specifications.
  • Act as a point of contact to achieve design and art-direction goals for building game art.
  • Define complex looks for challenging levels with minimal concept art and direction.
  • Collaborate with other departments to find and propose solutions that benefit the game.
  • Sculpt and paint surface details and control shader features for a wide variety of material types.
  • Construct shaders using a material editor for physically based game environments.
  • Create efficient UV layouts and bake textures from high-resolution meshes.
  • Create tiling and trim texture sets.
  • Manage texture memory and shader performance.
  • Share information and assets proactively, seek and provide feedback, and remain open to direction and iteration.
  • Meet schedules, adapt to project needs, and communicate evolving needs.

Benefits

  • Medical, dental, and vision benefits

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Based on current job postings on Teal, the average Environment Artist salary in the US is approximately $96,000 per year, with a typical range of $60,000 to $147,000.
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