Senior Environment Artist Texture

Naughty Dog•Santa Monica, CA
•$69 - $86•Hybrid

About The Position

Naughty Dog is seeking a Senior Environment Artist Texture to help create game environments for its projects. This temporary engagement is through staffing partner Yoh Enterprise Solutions. The role is hybrid/onsite, and candidates must be authorized to work in the United States. The artist will create and apply materials across varied subject matter, help maintain levels within frame-rate, memory, and design specifications, and serve as a point of contact for achieving design and art-direction goals related to game art. The position calls for strong collaboration with other departments, proactive communication, and the ability to carry a level’s vision through completion while meeting schedules. Applicants are expected to provide a portfolio or demo reel and may be asked to complete an art test in addition to a phone screen. The role is eligible for medical, dental, and vision benefits. The estimated base pay is $69.09–$86.35 per hour.

Requirements

  • At least 5 years of experience modeling high-quality environments; likely at least one shipped AAA title.
  • Strong ability to define complex looks for challenging levels with minimal concept art and direction.
  • Expert understanding of building environments in AAA game development.
  • Collaborative approach to working with other departments to propose solutions that benefit the game.
  • Strong artistic sensibilities related to color, composition, and scale.
  • Self-motivation and ability to execute a level’s vision through completion in a timely and efficient manner.
  • Proficiency in sculpting and painting surface details and controlling shader features for varied material types.
  • Full understanding of shader construction using a material editor for rendering physically based game environments.
  • Ability to create efficient UV layouts and bake textures from high-resolution meshes.
  • Strong ability to create tiling and trim texture sets.
  • Ability to manage texture memory and shader performance.
  • Team-oriented approach, including seeking and giving feedback, proactively sharing information and assets, and remaining open to direction and iteration.
  • Ability to meet schedules, remain flexible and proactive, and communicate evolving project needs.
  • Proficiency using Maya, Substance, ZBrush, or equivalent software.
  • Must be authorized to work in the United States.
  • Must provide a portfolio or demo reel; an art test and phone screen may also be part of the application process.

Responsibilities

  • Create and apply materials across a variety of subject matter.
  • Troubleshoot and maintain levels to meet frame-rate, memory, and design specifications.
  • Act as a point of contact for achieving design and art-direction goals related to building game art.
  • Define complex looks for challenging levels with minimal concept art and direction.
  • Create efficient UV layouts and bake textures from high-resolution meshes.
  • Create tiling and trim texture sets.
  • Manage texture memory and shader performance.
  • Communicate evolving project needs, share information and assets proactively, and meet schedules.

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
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