Artist 3D Environment II

FlightSafety International•Hazelwood, MO
•Onsite

About The Position

Responsible for developing and improving 3D environments and models to be used in real-time visual systems. This includes design and development of 3D airport models and surfaces, terrain models, moving models, feature models, as well as associated imagery and texture assets.

Requirements

  • Associates degree in an art related profession preferred.
  • 3+ years of relevant experience.
  • Broad experience with texturing, UV, and Game Level asset production.
  • Knowledge of Microsoft Outlook, Word, and Windows.

Nice To Haves

  • AutoCAD®, 3DS Max® (or other industry standard 3D modeling packages) and/or Presagis Creator® experience a plus.
  • Experience with Unix is a plus.

Responsibilities

  • Requires expanded conceptual knowledge of hard-surface modeling.
  • Utilizes maps, photography, satellite imagery and digital mapping data to create realistic scenes for use in flight simulators.
  • Correctly interpret build requirements and provide input into documentation such as Visual Database Design Documents (VDBDD).
  • Utilizes modeling platforms which include FlightSafety specific tools in conjunction with third party software.
  • Operate real-time systems to check work.
  • Understands key business drivers; and uses this understanding to provide reasonable estimates for work to be accomplished.
  • Work on multiple projects in a fast-paced environment.
  • Maintain lines of communication across the modeling organization in a positive and collaborative way.
  • Have a good knowledge base on industry standard texturing and modeling techniques.
  • Solves problems in straightforward situations; analyzes possible solutions using technical experience and judgment and precedents.
  • Provides informal guidance to new team members.
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