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At Rivet, we’re building systems that fuse sensor data with real-time digital overlays. This role sits at the core of that experience. We’re looking for a system software engineer who operates at the intersection of firmware, OS, and real-time graphics—someone who can take raw camera input, move it efficiently through the system, and enable low-latency reprojection and rendering for mixed reality applications. If you’ve worked on platforms like gaming consoles, AR/VR devices, or GPU-driven systems, you’ll feel at home here. The quality, latency, and reliability of our mixed reality experience depend directly on the systems you build. You’ll be working on the hardest technical problems in the stack—and your work will be visible in every frame.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed

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