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Adjunct Instructor CG Modeling

Daemen UniversityTown of Amherst, NY
Onsite

About The Position

Daemen University is a dynamic, independent, liberal arts institution committed to excellence in student centered learning. The University places special emphasis on preparing students for excellence in professional life, civic engagement, and on instilling and understanding that learning is an exciting lifelong journey. Students are encouraged to be creative, innovative, ethically minded leaders for an ever-changing, diverse, and interconnected world. The Mission of Daemen University is to prepare students for life and leadership in an increasingly diverse and complex world through the integration of education and professional preparation. Daemen University is going beyond instrumental needs to foster the development of individuals who are dedicated to the health and well-being of local and global communities. This course builds off the skill sets introduced in GC Systems 1 to provide the student with a more complex understanding of computer geometry in order to examine the basic elements of computer models. Modeling, animation, lighting, texture mapping and rendering are explored within a production setting. The candidate must be well versed in ZBrush and Maya and the modeling tools within each. Also how to transfer the ZBrush Sculp over to Maya. Texturing, lighting and rendering knowledge are also necessary. Must have a BFA and experience in the field. ANIM 333: CG Systems 2

Requirements

  • Proficiency in ZBrush and Maya, including their modeling tools.
  • Knowledge of how to transfer ZBrush sculpts to Maya.
  • Texturing, lighting, and rendering knowledge.
  • A BFA degree.
  • Experience in the field.

Responsibilities

  • Teach ANIM 333: CG Systems 2, focusing on computer geometry, modeling, animation, lighting, texture mapping, and rendering within a production setting.
  • Provide students with a complex understanding of computer geometry and the basic elements of computer models.
  • Instruct students on the use of ZBrush and Maya, including their modeling tools.
  • Teach students how to transfer ZBrush sculpts to Maya.
  • Cover texturing, lighting, and rendering techniques.

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