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Apple Inc. is hiring a Physical Design Engineer in Cupertino, California, and various unanticipated locations throughout the United States. The role works with logic design teams to understand partition architecture and address physical design considerations early in the design cycle. The engineer completes netlist-to-GDS2 implementation for partitions, meeting schedule and design goals, and is responsible for timing, physical and electrical verification, and signoff closure. The engineer resolves physical-design and flow issues, coordinates place-and-route work, establishes goals and milestones, plans work across short- and long-term horizons, and manages dependencies among top-level design, STA, and block place-and-route domains. The role also advances physical-design methodologies and best-known methods, develops guidelines and checklists, and tracks execution. Responsibilities span frontend and backend implementation from RTL to GDS2, including synthesis, formal verification (FV), floor planning, netlisting, timing constraints, timing and power convergence, and ECO implementation. The engineer drives timing closure using physical synthesis and place-and-route tools, works with ASIC vendors, and performs hands-on physical implementation and timing closure for core platforms and SoCs. The work includes improving timing signoff criteria, analysis methodologies and flows, and ECO-generation scripts, as well as floor planning and closure for large complex designs with clock cycles above 1 GHz and timing convergence for high-frequency, low-power designs at block, cluster, or full-chip level.
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Job Type
Full-time
Career Level
Mid Level

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