Giant Skull is an independent game studio focused on creating single-player, gameplay-driven action-adventures in immersive worlds. The Lead Level Designer holds the vision for levels across the game and sets the quality bar, ensuring narrative, gameplay mechanics, puzzles, and traversal combine into immersive player experiences. The role balances craft and team leadership with hands-on level building. Working with the Design Director, the Lead Level Designer defines level vision and direction, communicates goals through documents, feedback, and presentations, and reviews work to maintain creative and technical standards. The role improves level design practices and pipelines, uses playtesting to refine levels, and partners with production to plan milestones and deliver work on schedule. The Lead Level Designer mentors designers and fosters collaborative, candid feedback across disciplines. They also pitch, build, and polish levels; create layouts, puzzles, traversal spaces, and environmental storytelling; and work with environment art, gameplay, and content design to support the game's mechanics, narrative, and worldbuilding.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed