Senior Level Designer

CD PROJEKT RED•Boston, MA
•Hybrid

About The Position

CD PROJEKT RED is seeking an experienced Senior Level Designer to work on Cyberpunk 2, the follow-up to Cyberpunk 2077. The role involves pitching, planning, and building location blockouts for an open-world RPG, with an emphasis on combining narrative with compelling, multifaceted gameplay. The designer will work in an editor with existing meshes and tools, placing and connecting content cohesively across the open world and collaborating with other departments to create balanced, memorable encounters. The position designs and polishes levels using proprietary tools and Unreal Engine 5, and works closely with the Lead Level Designer and teammates to ensure levels enhance gameplay and narrative. The Senior Level Designer also helps mentor less experienced team members. This is a new role based in Boston, US, with in-office work in a hybrid or full-time capacity. Candidates selected for the role must complete a background check in accordance with applicable laws and regulations.

Requirements

  • At least 7 years of experience as a Level Designer or in a similar role.
  • Experience with Unreal Engine and/or other 3D packages.
  • Deep knowledge of contemporary Action/RPG titles and broader visual arts, including cinema and architecture, to inform and articulate original concepts.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Proactive problem-solving skills and ability to communicate solutions effectively while driving topics independently.
  • Ability to create map layouts at all stages, from simple drawings to fully functional levels in at least one existing game engine.
  • Ability to use elements of the game world, including level geometry, props, texturing, lighting, sound, and VFX, to craft unique player experiences.
  • Consideration of varying perspectives when problem-solving and a basic understanding of other disciplines’ priorities outside level design.
  • Excellent communication skills and proven ability to work within a team.

Responsibilities

  • Design, prototype, iterate on, and polish in-game levels, primarily focusing on level geometry while also including enemy encounters and other gameplay elements, using proprietary tools and Unreal Engine 5.
  • Craft spaces where gameplay flow and visual composition create memorable experiences.
  • Develop creatively within predefined level metrics.
  • Work with the Lead Level Designer and other team members to ensure levels contribute to and enhance gameplay and game narrative.
  • Help grow and mentor less experienced members of the Level Design team throughout development.
  • Proactively exchange feedback and ideas across multiple disciplines.
  • Pitch, plan, and build location blockouts, melding narrative with compelling and multifaceted gameplay.
  • Use existing meshes and tools to ensure cohesive placement and connection of content within the open world.
  • Collaborate across departments to create balanced and memorable encounters.

Benefits

  • Company-paid medical healthcare, including dental, vision, and mental health coverage.
  • Free mental health support, including counseling, psychiatric care, and well-being webinars.
  • 26 days of vacation, 10 sick days, and 12 calendar holidays per year.
  • 401(k) with employer matching.
  • Gym membership reimbursement.
  • Menstrual leave: one extra day off for employees who menstruate and experience period pain.
  • Childcare benefits and family-friendly events through the RED Parents Network.
  • Flexible working hours.
  • Internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes.
  • Welcome pack filled with goodies.
  • Dog-friendly office.
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