As a member of Apple’s GPU Shader Core team, the GPU Design Engineer will develop power-efficient, high-performance 3D graphics processor microarchitectures for low-power mobile devices and high-performance personal computers. The role is responsible for delivering high-quality, low-power graphics IPs that meet performance, timing, and area goals; exploring design trade-offs while applying rigorous design principles; and collaborating on microarchitectural specifications to develop advanced GPUs. The engineer works closely with architecture, verification, modeling, and physical design teams.
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Job Type
Full-time
Career Level
Mid Level