As a member of Apple’s GPU Shader Core team, the GPU Design Engineer will develop power-efficient, high-performance 3D graphics processor microarchitectures for low-power mobile devices and high-performance personal computers. The role is responsible for delivering high-quality, low-power graphics IP that meets performance, timing, and area goals. The engineer explores design trade-offs, applies rigorous design principles, and collaborates on microarchitectural specifications to design GPUs. The position works closely with teams in architecture, verification, modeling, and physical design.
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Job Type
Full-time