GPU Driver and Graphics Performance Engineer

Intel Corporation•Santa Clara, CA
•$111,030 - $181,940•Hybrid

About The Position

Join Intel’s GPU Software Performance team and contribute to 3D graphics and GPU technologies. The team improves the 3D graphics performance of Intel GPUs on the Windows platform. In this role, you will work with a collaborative, cross-geographical and cross-functional team to analyze AAA games, including pre-release titles, and identify optimization opportunities for shipping and pre-production hardware. The team optimizes driver and shader performance for graphics rendering to improve the user experience, drives industry-leading features to deployment, and develops internal tools and analysis capabilities. The role is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The position is based in Oregon, California, or another location; listed primary and additional locations are Hillsboro, Oregon, and Folsom and Santa Clara, California. The role follows Intel’s hybrid work model, with time split between an assigned Intel site and off-site work.

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field, plus at least 1 year of relevant professional experience; or a Master’s degree in one of these fields or a related field, with no relevant professional experience required.
  • C++ programming skills and a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Software debugging and performance optimization skills, including resolving complex technical issues.

Nice To Haves

  • Software development experience with 3D graphics rendering applications or drivers and/or performance optimization.
  • Experience analyzing GPU hardware performance bottlenecks and optimizing performance.
  • Experience developing shaders in HLSL, CUDA, LLVM, SPIR-V, or similar, and optimizing their performance.
  • Python development experience and performance-data analysis.
  • Familiarity with revision control tools and CI/CD pipelines.

Responsibilities

  • Analyze AAA games, including pre-release titles, to identify optimization opportunities for shipping and pre-production hardware.
  • Optimize driver and shader performance for graphics rendering to improve user experience.
  • Drive industry-leading features to deployment.
  • Develop internal tools and analysis capabilities.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
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