Join Intel’s GPU Software Performance team and contribute to 3D graphics and GPU technologies. The team improves the 3D graphics performance of Intel GPUs on the Windows platform. In this role, you will work with a collaborative, cross-geographical and cross-functional team to analyze AAA games, including pre-release titles, and identify optimization opportunities for shipping and pre-production hardware. The team optimizes driver and shader performance for graphics rendering to improve the user experience, drives industry-leading features to deployment, and develops internal tools and analysis capabilities. The role is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The position is based in Oregon, California, or another location; listed primary and additional locations are Hillsboro, Oregon, and Folsom and Santa Clara, California. The role follows Intel’s hybrid work model, with time split between an assigned Intel site and off-site work.
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Job Type
Full-time
Career Level
Mid Level