Senior GPU Driver and Graphics Performance Engineer

Intel Corporation•Santa Clara, CA
•$149,600 - $284,580•Hybrid

About The Position

Join Intel’s GPU Software Performance team to improve 3D graphics performance for Intel GPUs on the Windows platform. The team analyzes AAA games, including pre-release titles, to identify optimization opportunities for shipping and pre-production hardware, then optimizes driver and shader performance for graphics rendering to improve user experience. The team also drives industry-leading features to deployment and develops internal tools and analysis capabilities. The position is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The role is based in Oregon, California, or another location and involves collaboration across geographies and functions. The position is eligible for Intel’s hybrid work model, splitting time between an assigned Intel site and off-site.

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field, with 4+ years of relevant professional experience; or a master’s degree in one of these fields with 3+ years of relevant professional experience; or a PhD in one of these fields with relevant professional experience.
  • C++ programming experience and a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Experience with software debugging, performance optimization, and resolving complex technical issues.

Nice To Haves

  • Software development of 3D graphics rendering applications or drivers and/or performance optimizations.
  • GPU hardware performance bottleneck analysis and performance optimizations.
  • Shader development in HLSL, CUDA, LLVM, SPIR-V, or similar, and performance optimizations.
  • Development in Python and performance data analysis.
  • Familiarity with revision control tools and CI/CD pipelines.

Responsibilities

  • Analyze AAA games, including pre-release titles, to identify graphics optimization opportunities for shipping and pre-production hardware.
  • Optimize Intel GPU drivers and shader performance for graphics rendering on Windows.
  • Drive industry-leading features through to deployment.
  • Develop internal tools and analysis capabilities.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
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