Join Intel’s GPU Software Performance team to improve 3D graphics performance for Intel GPUs on the Windows platform. The team analyzes AAA games, including pre-release titles, to identify optimization opportunities for shipping and pre-production hardware, then optimizes driver and shader performance for graphics rendering to improve user experience. The team also drives industry-leading features to deployment and develops internal tools and analysis capabilities. The position is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The role is based in Oregon, California, or another location and involves collaboration across geographies and functions. The position is eligible for Intel’s hybrid work model, splitting time between an assigned Intel site and off-site.
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Job Type
Full-time
Career Level
Senior