Join Intel’s GPU Software Performance team to improve 3D graphics performance for Intel GPUs on Windows and help shape graphics and GPU technologies. The team analyzes AAA games, including pre-release titles, to identify optimization opportunities for shipping and pre-production hardware, then optimizes driver and shader performance to improve graphics rendering and user experience. The team also drives industry-leading features to deployment and develops internal tools and analysis capabilities. The role is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The position is based in Oregon, California, or another location and involves collaboration across geographies and functions. It is eligible for Intel’s hybrid work model, with time split between an assigned Intel site and off-site work.
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Job Type
Full-time
Career Level
Mid Level