GPU Driver and Graphics Performance Engineer

Intel•Hillsboro, OR
•Hybrid

About The Position

Join Intel’s GPU Software Performance team to improve 3D graphics performance for Intel GPUs on Windows and help shape graphics and GPU technologies. The team analyzes AAA games, including pre-release titles, to identify optimization opportunities for shipping and pre-production hardware, then optimizes driver and shader performance to improve graphics rendering and user experience. The team also drives industry-leading features to deployment and develops internal tools and analysis capabilities. The role is part of Intel’s Data Center Group, which develops data center CPU, GPU, and AI accelerator products for AI, high-performance computing, and visual cloud computing. The position is based in Oregon, California, or another location and involves collaboration across geographies and functions. It is eligible for Intel’s hybrid work model, with time split between an assigned Intel site and off-site work.

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field and at least 1 year of relevant professional experience; or a master’s degree in one of these fields or a related field, with no professional experience required.
  • C++ programming skills and a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Experience with software debugging, performance optimization, and resolving complex technical issues.

Nice To Haves

  • Software development of 3D graphics rendering applications or drivers and/or performance optimization.
  • GPU hardware performance bottleneck analysis and performance optimization.
  • Shader development in HLSL, CUDA, LLVM, SPIR-V, or similar, and performance optimization.
  • Development in Python and analysis of performance data.
  • Familiarity with revision control tools and CI/CD pipelines.

Responsibilities

  • Analyze AAA games, including pre-release titles, to identify graphics performance optimization opportunities.
  • Optimize GPU drivers and shader performance for graphics rendering on Intel GPUs running Windows.
  • Improve graphics performance on shipping and pre-production hardware to enhance user experience.
  • Drive industry-leading features through deployment.
  • Develop internal tools and analysis capabilities.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
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