GPU RTL Design Engineer

Apple•San Diego, CA

About The Position

As a member of Apple’s GPU Design team, you will develop power-efficient, high-performance 3D graphics processor micro-architectures for low-power mobile devices and high-performance personal computers. You will be responsible for delivering high-quality, low-power graphics IP that meets performance, timing, and area goals. The role involves exploring design trade-offs, applying rigorous design principles, and understanding and contributing to pioneering micro-architectural specifications to design best-in-class GPUs. You will collaborate closely with teams in architecture, validation, modeling, and physical design.

Requirements

  • Bachelor of Science degree.
  • At least 10 years of relevant industry experience.

Nice To Haves

  • Experience designing GPU schedulers, execution units, texture/pixel units, or caches.
  • Detailed understanding of synthesis tools, timing analysis, floor planning, and the PNR flow.
  • Experience in hardware performance analysis.
  • Experience with scripting languages such as Python, Ruby, or Perl.
  • Strong background in GPU, CPU, or SIMD architectures.
  • Logic design background with expert knowledge of low-power techniques and timing optimizations.
  • Expert knowledge of SystemVerilog HDL.
  • Ability to drive bring-up and debug of complex designs.
  • Ability to work well in a team and be productive under aggressive product schedules.
  • Strong communication, influence, and negotiation skills.

Responsibilities

  • Develop power-efficient, high-performance 3D graphics processor micro-architectures.
  • Deliver high-quality, low-power graphics IP that meets performance, timing, and area goals.
  • Explore design trade-offs while applying rigorous design principles.
  • Understand and contribute to micro-architectural specifications.
  • Collaborate with architecture, validation, modeling, and physical design teams.
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