About The Position

Voodoo is hiring an Unreal Engine Motion Designer to create visually compelling, gameplay-driven 3D advertising creatives for Mob Control, one of its top-performing games. The role sits within the Creative Marketing team and the broader Growth team, which brings together user acquisition, creative production, monetization, and technology to grow mobile products. The designer owns the creative production pipeline from ideation and scene setup through rendering and final polish. They build and animate scenes in Unreal Engine, use Blueprint scripting and/or code to simulate gameplay and camera behavior, and adapt concepts and animations into high-fidelity Unreal Engine creatives. The work emphasizes storytelling and visual clarity in 20–30-second formats, with close collaboration with Creative and User Acquisition teams to test, learn, and iterate.

Requirements

  • Strong generalist skills in Unreal Engine, including modeling, texturing, lighting, animation, and rendering.
  • Proficiency in Blueprint scripting and familiarity with coding, such as C++ or a similar language, for scene logic and behavior.
  • Proficiency with After Effects.
  • Strong ability to use AI pipelines.
  • Strong background creating performance marketing ads in Unreal Engine.
  • Understanding of mobile advertising performance metrics such as CTR, CPI, and ROAS.
  • Comfort working with optimized assets and keeping performance constraints in mind.

Nice To Haves

  • Experience with Blender, Maya, and animation tools.

Responsibilities

  • Create eye-catching 3D mobile ad creatives that communicate gameplay and support performance goals.
  • Build and animate complete Unreal Engine scenes, including characters, environments, visual effects, and lighting.
  • Use Blueprint scripting and/or C++ to simulate gameplay logic, interactions, and camera behavior.
  • Translate and adapt advertising concepts and animations into Unreal Engine with high fidelity.
  • Own the ad creation pipeline from ideation and scene setup through rendering and final polish.
  • Use storytelling and visual clarity to highlight core gameplay loops in 20–30-second formats.
  • Collaborate with Creative and User Acquisition teams to test, learn, and iterate quickly.
  • Work with optimized assets while considering performance constraints.
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