About The Position

Join a new game team as one of its first engineers to help build a factory game in Unreal Engine 5. The role is broad and focuses on whichever area needs attention most, including gameplay systems, editor tooling, UI, and the build pipeline. You will work closely with the Engineering Team Lead, Game Design department, and Art team. Designers and artists use Unreal every day, so the capabilities you expose to Blueprints will affect how efficiently they can work. The studio is fully remote and works in English. Staff collaborate during CET core working hours, approximately 11:00–15:00. Apply through recruitment agency 8bit at the linked job page. The interview process includes two technical rounds, a values and culture meeting, and a casual conversation with prospective teammates. The studio aims to complete the process within four weeks or less and is open to discussing accommodations.

Requirements

  • Professional C++ experience in Unreal Engine, including shipping features or tools relied on by designers and other engineers.
  • Experience across several areas of an Unreal Engine game and ability to learn unfamiliar parts of the engine with limited guidance.

Nice To Haves

  • Two or more shipped game titles in Unreal Engine.
  • Experience with, or enthusiasm for, factory, automation, or building games.
  • Experience creating Unreal editor tooling such as Slate UI, editor utility widgets, or custom asset types.
  • Experience owning features end to end on a small team without the support of a large studio.
  • Experience with CI/CD, automated testing, or build tooling.

Responsibilities

  • Build gameplay features in collaboration with game design, from initial design documents through release.
  • Create editor tools and workflows for designers and artists, and maintain them as the game grows.
  • Find and fix bugs and performance problems across the codebase.
  • Maintain a healthy build, test, and review process.
  • Provide technical input while designs are still being shaped.
  • Improve the team's knowledge of Unreal Engine-specific quirks, tools, and features.

Benefits

  • Fully remote work; the company employs directly inside Germany.
  • Flexible working hours.
  • Paid overtime on the rare occasions it occurs.
  • Hardware budget for an ergonomic and suitable work setup.
  • Monthly personal growth allowance for courses, books, or other learning materials.
  • Focus days for research or learning new skills.
  • Yearly team gathering to meet and collaborate in person.
  • Yearly salary review to keep pay in line with the market.
  • Automatic annual salary increase of 2%.
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