The Senior Networking Engineer will build co-op multiplayer networking for a factory game in Unreal Engine 5. The networking layer must support a large, deterministic factory simulation involving hundreds of thousands of machines, while maintaining synchronization without excessive bandwidth use or delays. The hire will join a new game team as one of its first engineers and work closely with the Principal C++ Engineer and Engineering Team Lead. The role is available either as a 6–12 month freelance contract focused on networking or as a permanent position specializing in networking while contributing as a generalist in other areas. The studio is fully remote, employs directly within Germany, works in English, and has critical meetings and collaboration during CET core hours, approximately 11:00–15:00.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed