The Senior Networking Engineer will build co-op multiplayer networking for a new factory game in Unreal Engine 5. The networking system must support a large, deterministic factory simulation containing hundreds of thousands of machines, rather than only a small number of characters. The role is on a new game team and will work closely with the Principal C++ Engineer and Engineering Team Lead. The studio is open to either a 6–12 month freelance contract focused on networking, or a permanent role where networking is the employee’s speciality and they work as a generalist for the rest of the time. The position is fully remote, with employment directly within Germany. The team works in English and collaborates during CET core hours, approximately 11:00–15:00. The studio is a small indie developer of factory and automation games. Its 17 staff members come from five continents. The company values direct communication, ownership, and close collaboration with its player community.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed