Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to optimize and enable next-generation real-time graphics applications on Intel platforms. The role partners with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve performance challenges, and influence graphics technology adoption. It combines expertise in graphics and Unreal Engine with cross-organizational collaboration and technical leadership to deliver measurable impact for Intel, developers, and customers. The engineer analyzes, profiles, debugs, and optimizes Unreal Engine applications across Intel CPU and GPU platforms; investigates graphics, rendering, threading, memory, and system-level bottlenecks; and develops optimization solutions. The role contributes tools, samples, proof-of-concepts, and technical guidance, leads complex investigations into Unreal Engine rendering technologies and graphics workloads, and provides data-driven input to product direction and engineering decisions. The position also serves as a subject matter expert, represents Intel in relevant technical discussions and industry events, and shares feedback on graphics trends, developer needs, and ecosystem opportunities. This is an experienced-hire position eligible for Intel's hybrid work model, splitting time between the assigned Intel site and off-site. The primary location is Folsom, California. The listed annual U.S. salary range is $173,660 to $284,580; individual compensation depends on location and other factors. Intel describes its total compensation package as including competitive pay, stock bonuses, and health, retirement, and vacation benefits.
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Job Type
Full-time
Career Level
Senior