About The Position

Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to optimize and enable next-generation real-time graphics applications on Intel platforms. The role partners with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve performance challenges, and influence graphics technology adoption. It combines expertise in graphics and Unreal Engine with cross-organizational collaboration and technical leadership to deliver measurable impact for Intel, developers, and customers. The engineer analyzes, profiles, debugs, and optimizes Unreal Engine applications across Intel CPU and GPU platforms; investigates graphics, rendering, threading, memory, and system-level bottlenecks; and develops optimization solutions. The role contributes tools, samples, proof-of-concepts, and technical guidance, leads complex investigations into Unreal Engine rendering technologies and graphics workloads, and provides data-driven input to product direction and engineering decisions. The position also serves as a subject matter expert, represents Intel in relevant technical discussions and industry events, and shares feedback on graphics trends, developer needs, and ecosystem opportunities. This is an experienced-hire position eligible for Intel's hybrid work model, splitting time between the assigned Intel site and off-site. The primary location is Folsom, California. The listed annual U.S. salary range is $173,660 to $284,580; individual compensation depends on location and other factors. Intel describes its total compensation package as including competitive pay, stock bonuses, and health, retirement, and vacation benefits.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
  • At least 5 years of experience in software engineering, graphics engineering, game engine development, performance engineering, or related fields.
  • Experience developing software using C++.
  • Experience working with Unreal Engine.
  • Experience profiling, debugging, optimizing, or tuning software performance.
  • Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
  • Strong analytical and problem-solving skills.
  • Ability to demonstrate technical leadership through expertise and influence, take ownership and accountability, navigate ambiguity, and drive execution.
  • Strong collaboration and partnership skills, clear communication with technical and non-technical audiences, and a customer- and developer-first mindset.

Nice To Haves

  • Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs.
  • Experience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems.
  • Experience developing shaders using HLSL, GLSL, or similar technologies.
  • Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.
  • Experience optimizing AAA games or large-scale real-time graphics applications.
  • Familiarity with Intel GPU technologies and graphics tooling.
  • Experience supporting external developers, customers, or ecosystem partners.
  • Experience presenting technical content, tutorials, workshops, or conference sessions.

Responsibilities

  • Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
  • Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions.
  • Collaborate with game studios, software developers, and industry partners to improve application performance and user experience.
  • Work with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements.
  • Develop tools, samples, proof-of-concepts, and technical guidance to help developers maximize performance on Intel platforms.
  • Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads.
  • Influence product direction and engineering decisions through data-driven analysis and customer insights.
  • Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance.
  • Represent Intel in technical discussions, partner engagements, and industry events when appropriate.
  • Provide internal teams with feedback on emerging graphics trends, developer needs, and ecosystem opportunities.

Benefits

  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation benefits
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