BC, Unreal Engine Lighting Artist

Zoic Studios
•Remote

About The Position

Zoic Studios is a visual effects company specializing in high-end visual effects for television, film, and advertising. The studio describes itself as artist-owned and operated, focused on visual evolution, new technology and techniques, and work/life balance. It works with a team representing varied backgrounds. Zoic is seeking an Unreal Engine Lighting Artist for its Real Time Team, with a focus on virtual production. The artist creates and executes lighting and shader content for previsualization, post-visualization, and final-pixel delivery, following direction from Department Supervisors, Leads, the Creative Director, and the client. The position calls for a strong understanding of photorealistic and real-time lighting and look development, and the ability to plan and anticipate what is needed to meet a show's visual and production goals. This is a remote work-from-home position, with candidates preferred to be located in British Columbia. Remote employees must have reliable internet access via ethernet and work on Pacific Standard Time. Zoic does not cover relocation costs. The British Columbia pay range is $40–$60 per hour; the actual base pay depends on factors including qualifications, relevant experience, education, certifications or licenses, and, where applicable, location. Other duties may be assigned beyond the basic requirements described.

Requirements

  • At least 3 years of Unreal Engine lighting experience.
  • Experience creating and designing lighting for different scenes and environments.
  • Experience with Unreal lighting techniques and solutions.
  • Understanding of photorealistic, real-world lighting and the ability to match lighting information from live-action footage.
  • Good understanding of GPU Lightmass and dynamic versus baked lighting.
  • Ability to use, set up, and troubleshoot Unreal Lumen lighting techniques.
  • Excellent understanding of color, materials, mood, space, and the properties of light.
  • Proficiency with Unreal Blueprints and shaders, including how they enhance the lighting look of assets, environments, and characters.
  • Experience developing games, applications, or VR/AR experiences using Unreal Engine.
  • Ability to work efficiently from home or remotely within a structured team environment.
  • Self-motivated, proactive, and able to use allotted time efficiently.
  • Highly experienced working as part of a development team.
  • Excellent written and verbal communication skills in English.
  • Problem-solving skills, a self-starter approach, and adaptability to production changes.
  • An up-to-date reel showcasing the required skill set.
  • For remote work, reliable internet via ethernet and availability to work on Pacific Standard Time.

Nice To Haves

  • Virtual production content-creation experience.
  • Experience with Maya.
  • Experience with either C# or C++.

Responsibilities

  • Create and execute lighting and shader content for previsualization, post-visualization, and final-pixel delivery.
  • Follow the direction of Department Supervisors, Leads, the Creative Director, and the client.
  • Plan and anticipate lighting and look-development needs to meet visual and production goals.
  • Create lighting that establishes mood and atmosphere according to artistic direction.
  • Optimize shots for rendering.
  • Ingest assets, set up and optimize scenes, and validate scene look and performance.
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