Ghost Story Games is seeking a remote Principal Lighting Artist to help maintain the technical and aesthetic quality of lighting in Judas. Working closely with Creative and Art Direction, Design, and Technology, the artist will help create a beautiful, cohesive gameplay experience from beginning to end. The role includes developing the game’s distinctive, dramatic lighting style while preserving credibility and consistency through a physically plausible balance of exposure, illumination, and emissive intensities. The Principal Lighting Artist will help raise lighting quality across the project, troubleshoot execution and scalability, and identify opportunities to improve the lighting pipeline, tools, quality, efficiency, and performance. The role also calls for mentoring other Lighting Artists, sharing expertise, and supporting effective cross-functional collaboration across the studio.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed