The Staff Software Engineer will join Riot Games’ Unreal Ecosystem (UnEco) team, which works across areas including audio, test automation, runtime performance, tooling, and CI/CD. The role focuses on performance and combines hands-on engineering with technical leadership: building an engineering vision, solving complex technical problems, mentoring engineers, and helping game teams deliver compelling player experiences. As a performance specialist, the engineer will use expertise in profiling, benchmarking, optimization, and performance analysis to work directly with game teams and deliver central solutions. The role spans a range of technology stacks, including infrastructure, build and test automation, release pipelines, and internal developer tooling. Success calls for craft expertise, collaboration, and decisions that prioritize player experience.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed