Tobspr Games is hiring a Principal Systems Designer for a new 3D factory game built in Unreal Engine, in development until the end of 2028 with a team of around 20 people. The studio is a small, fully remote indie team based in Germany, known for shapez and shapez 2, and focused on factory and automation games. This is a senior, hands-on role and the Game Director’s closest design partnership. The Game Director maintains the overall vision, while the Principal Systems Designer develops and owns core mechanics and systems intended to support hundreds of hours of play. The role involves prototyping and testing systems directly, keeping design documentation aligned with the implementation, and collaborating closely with programmers, artists, and production. Later in development, the role will lead a small design team including a Level Designer and Content Designer, and help shape the studio’s design practices. The position is full-time at 40 hours per week and fully remote. Working hours are very flexible, with collaboration and critical meetings during CET core hours, approximately 11:00–15:00. The team works in English and expects professional working proficiency.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed