Join Insomniac Games as a Technical Artist Intern and gain hands-on experience developing and optimizing shaders that help bring game environments and characters to life. The role combines technical programming skills and artistic creativity to design, develop, and improve shaders within content-creation pipelines and processes. You will work with artists and programmers to create visual effects while maintaining real-time rendering performance and efficient production workflows. The internship offers practical experience in shader development, real-time rendering, and graphics optimization, while building technical problem-solving skills and understanding how technical art supports game development. The internship is for undergraduate students pursuing a degree in Computer Science, Computer Graphics, or a related field. Candidates must have an expected graduation date between May 2026 and December 2029, be available for the full 12-week internship, and work during one of the listed periods: May 17–August 6 or June 14–September 3. Applicants must be authorized to work for any employer in the United States without requiring current or future work visa sponsorship from SIE. Relocation assistance is available for eligible candidates. The internship pays a fixed hourly rate of $36.50. The stated base pay may vary in line with the hybrid working policy and individual job-related factors. Sony Interactive Entertainment conducts background checks at the offer stage for new employees.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Intern