Environment Art Intern- Undergraduate

Insomniac Games•Burbank, CA

About The Position

Join the Art Department at Insomniac Games for hands-on experience creating environments and assets that help bring game worlds to life. The Environment Art Intern will collaborate with experienced artists to model, texture, surface, and place assets within game environments, contributing natural and architectural elements while learning how environment art supports a game’s visual design. The intern will receive mentorship from senior members of the Environment Art team, explore artistic techniques and tools, and gain practical experience with game-development workflows. The internship is for undergraduate students, lasts 12 weeks, and requires availability for one of the listed internship periods. Eligible candidates may receive relocation assistance. Applicants must be authorized to work in the United States without current or future work visa sponsorship from SIE.

Requirements

  • Currently enrolled at a college or university studying a related Arts field.
  • Expected graduation between May 2026 and December 2029 from an accredited university.
  • Undergraduate student.
  • Available for the entire 12-week internship period and for one of the following periods: May 17–August 6 or June 14–September 3.
  • Authorized to work for any employer in the United States without requiring work visa sponsorship from SIE now or in the future.
  • Creative, self-motivated, and responsible approach to learning and completing assigned work.
  • Passion for video games and art, with an interest in environment modeling, texturing, and game development.
  • Willingness to learn new tools and techniques and collaborate with experienced artists.

Nice To Haves

  • Python skills.
  • Previous experience with Maya.

Responsibilities

  • Model natural and architectural geometry using concept art and photo reference, focusing on props and support for level artists.
  • Create UV layouts, generate normal maps, and develop textures and materials for environment objects.
  • Model, texture, surface, and place component assets to help build game worlds.
  • Learn and apply artistic techniques and tools to maintain a consistent visual style under the direction of the Art Director.
  • Collaborate with the Environment Art team to develop and refine assets and gain experience with game-production workflows.

Benefits

  • Relocation assistance is available for eligible candidates.
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