Environment Art Intern- Undergraduate

Insomniac Games•Burbank, CA

About The Position

Join the Art Department at Insomniac Games for a hands-on internship creating environments and assets that help bring game worlds to life. The intern will collaborate with experienced artists to model, texture, surface, and place assets in game environments, contributing natural and architectural elements while learning how environment art supports a game's visual design. Senior members of the Environment art team will provide mentorship. The intern will explore artistic techniques and tools and gain practical experience with game-development workflows in a studio. The internship runs for 12 weeks, with availability required for one of the stated periods: May 17–August 6 or June 14–September 3. Relocation assistance is available to eligible candidates. The role offers a fixed hourly rate of $36.50. Applicants must be authorized to work for any U.S. employer without current or future work-visa sponsorship from SIE.

Requirements

  • Currently enrolled at a college or university studying a related Arts field.
  • Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate students.
  • Available for the entire 12-week internship period and able to work during one of the listed periods: May 17–August 6 or June 14–September 3.
  • Authorized to work for any employer in the United States and not require work-visa sponsorship from SIE now or in the future.
  • Creative, self-motivated, and responsible approach to learning and completing assigned work.
  • Passion for video games and art, with an interest in environment modeling, texturing, and game development.
  • Willingness to learn new tools and techniques and collaborate with experienced artists.

Nice To Haves

  • Python skills.
  • Previous experience with Maya.

Responsibilities

  • Model natural and architectural geometry using concept art and photo reference, focusing on props and supporting level artists.
  • Create UV layouts, generate normal maps, and develop textures and materials for environment objects.
  • Model, texture, surface, and place component assets to help build game worlds.
  • Learn and apply artistic techniques and tools to maintain a consistent visual style under the direction of the Art Director.
  • Collaborate with the Environment art team to develop and refine assets and gain hands-on experience with game-production workflows.

Benefits

  • Relocation assistance is available for eligible candidates.
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