Senior UI/UX Designer

Dreamhaven•Irvine, CA

About The Position

Secret Door is seeking a versatile Senior UI/UX Designer to help shape player interactions across its games. The role combines UX design, UI art, and hands-on implementation in a game engine, contributing throughout development—from exploring concepts and refining user flows to creating polished interface art and implementing designs in-engine. The designer will collaborate with a multidisciplinary team and help create games centered on shared experiences and play. The role will focus initially on refining and polishing the UI/UX of Shadowstone ahead of its planned Early Access release in late 2026, with potential contributions to other projects as development evolves.

Requirements

  • Professional experience designing UI and player experiences for video games, with an understanding of interactive-product challenges.
  • Strong UX design skills and the ability to create polished UI art.
  • Experience implementing UI in a game engine, ideally Unity, and collaborating with engineers to deliver functional, polished interfaces.
  • Proficiency with Figma for wireframes and interactive prototypes, and with Photoshop, Illustrator, or equivalent tools for creating and refining UI assets.
  • Ability to take ownership of work, navigate ambiguity, communicate proactively, and work effectively with a small, multidisciplinary team.
  • A player-first perspective and desire to create interfaces that support and enhance the overall play experience.

Nice To Haves

  • Experience designing for PC and mobile is especially valuable.
  • Experience with console interfaces is a plus.

Responsibilities

  • Create wireframes, user flows, prototypes, and interaction designs that make gameplay and navigation intuitive.
  • Develop polished interface elements and establish a cohesive visual language for game UI, including components, screens, and menus.
  • Implement UI and UX designs in a game engine and ensure interfaces function as intended and meet quality expectations.
  • Develop and adapt interface experiences for PC and mobile, with consideration for console where applicable.
  • Evaluate gameplay and interface experiences, identify opportunities for improvement, and refine solutions through prototyping, testing, and iteration.
  • Help define UI/UX principles, workflows, and processes that make design decisions clear and actionable for the broader team.

Benefits

  • Comprehensive benefits are included as part of total compensation; specific benefits are not listed.
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