Senior Systems Engineer

That's No Moon Entertainment•Los Angeles, CA
•$160,900 - $186,744•Remote

About The Position

That's No Moon is hiring a Senior Systems Engineer to help complete a AAA title approaching ship. The engineer will bring deep current-generation console experience to profile, diagnose, and optimize CPU, GPU, memory, I/O, and loading performance across target platforms, while maintaining foundational systems such as level loading and asset streaming. The role includes prioritizing and coordinating stabilization work, collaborating across disciplines, supporting console certification requirements, and documenting profiling workflows and optimization findings. The position requires at least one shipped AAA game and hands-on experience with PS5 and Xbox Series X|S. Strong C++ and performance-programming skills, console profiling and optimization experience, and knowledge of memory management, streaming, and load-time optimization are required. Unreal Engine experience is strongly preferred; console certification and submission experience is a bonus. The role is listed as remote, and its estimated U.S. base pay range is $160,900–$186,744. The position may also be eligible for incentive compensation, including equity and profit share.

Requirements

  • Shipped at least one AAA game.
  • Hands-on experience with current-generation consoles, specifically PS5 and Xbox Series X|S.
  • Strong C++ knowledge, including performance-oriented programming, memory layout, cache behavior, and multithreading.
  • Proven CPU, GPU, and memory profiling and optimization experience using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
  • Experience with console memory management, asset streaming, and load-time optimization.
  • Strong math skills.
  • Good visual, verbal, and written communication skills.
  • Ability to work independently with minimal supervision.
  • Calm, pragmatic decision-making under deadline pressure.
  • Ability to resolve conflicts.

Nice To Haves

  • Unreal Engine experience, ideally UE5.
  • Experience with console certification and submission processes.

Responsibilities

  • Profile and optimize CPU, memory, and I/O performance on console platforms to meet frame-time, memory, and load-time targets ahead of certification and launch.
  • Diagnose hitches, streaming stalls, and memory pressure with platform and engine profiling tools, and address root causes.
  • Help maintain core systems such as level loading and streaming within console hardware constraints.
  • Break down optimization and stabilization work, assess dependencies and risk, and prioritize work by impact with production and engineering leadership.
  • Collaborate with engineers and other disciplines to find solutions that protect quality and performance.
  • Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze approaches and discuss tradeoffs among performance, quality, and risk late in production.
  • Write and maintain documentation on profiling workflows, performance budgets, and optimization findings.

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) match
  • Unlimited PTO (also described as flexible PTO)
  • Supplemental life insurance
  • Disability benefits
  • Potential incentive compensation, including equity and profit share
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