Senior Game Designer

Garmin International, Inc.•Louisville, CO

About The Position

Garmin is seeking a full-time Senior Game Designer at its location in the Greater Denver area. The role focuses on creating immersive in-game 3D experiences through asset development and world building, delivering high-quality player experiences, leading large projects, and guiding other game designers. The designer works under the general direction of the Creative Lead and contributes to design and user interface reviews, concept development, prototyping, research, and presentations. The position involves developing and optimizing 3D assets and animated sequences for game engines and multiple platforms; producing design documentation; incorporating user feedback and analytics; and organizing assets for reuse and continuity across Garmin virtual platforms. The designer is expected to understand relevant Garmin products, technologies, competitors, and markets, and to independently solve complex design problems.

Requirements

  • Bachelor's degree in Graphic Design or Visual Communication and at least 5 years of relevant work experience, or an equivalent combination of education and relevant experience.
  • Experience designing and developing with game engines such as Unity and Unreal.
  • Ability to demonstrate world building through terraforming, landscape creation, and asset placement.
  • Expertise in Level of Detail (LOD) for 3D assets, reuse of game objects, and procedural generation strategies.
  • Ability to create clean topology and constrain assets to mid- to low-poly counts.
  • Experience with character rigging and animation using hand animation and motion-capture techniques.
  • Expert knowledge of 3D modeling and animation programs, including Adobe Creative Suite.
  • Strong verbal, written, and interpersonal communication skills.
  • Flexibility and ability to work independently or as part of a team in a fast-paced environment.
  • Strong organizational skills and ability to prioritize and manage multiple tasks.

Nice To Haves

  • Domain knowledge of endurance athletic sports and the training required to achieve event goals.

Responsibilities

  • Conceptualize, design, and implement high-quality 3D assets, including environments, props, vehicles, characters, and other in-game elements, while ensuring visual consistency and technical performance.
  • Collaborate with engineers to optimize assets for real-time performance across multiple platforms.
  • Use professional 3D modeling and animation software and game engines such as Unity or Unreal from visual conception through debugging design-related issues.
  • Produce animated gameplay sequences and develop strategies for character and environment animation within game-engine constraints.
  • Create design documentation, including asset requirements, gameplay flowcharts, and user experience guidelines.
  • Create conceptual artwork for new immersive virtual-world experiences.
  • Incorporate user feedback and analytics data to refine designs and improve user satisfaction.
  • Document and catalog assets for organized in-game use and future continuity across Garmin virtual platforms.
  • Innovate gameplay mechanics to create rewarding customer experiences.
  • Maintain thorough knowledge of assigned Garmin product lines and technologies, general knowledge across Garmin products, and knowledge of assigned competitive products and markets.
  • Contribute to concepting, mockups, design-trend research, moodboards, interactive prototypes, animated storyboards, feasibility work, presentations, and PDP concepts.
  • Identify root causes and provide solutions for complex problems.
  • Lead projects under the general direction of the Creative Lead and guide other game designers in completing their projects.
  • Contribute to user interface design reviews.

Benefits

  • Eligible for Garmin's benefit program; details are available through Garmin Benefits.
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