Naughty Dog is seeking a Technical Game Designer for a temporary engagement through staffing partner DZConneX Services. The role is hybrid and based in Santa Monica, California. Candidates must be authorized to work in the United States. The designer will prototype gameplay using in-house tools and a scripting language, covering areas such as combat encounters, narrative sequences, player mechanics, and enemy behaviors. They will work across departments to advance prototypes into production and polish them to Naughty Dog’s quality standards. The role calls for a self-motivated, proactive designer who combines technical and creative skills and iterates rapidly. The estimated base pay range is $58.03–$72.55 per hour. The role is eligible for medical, dental, and vision benefits. Sony Interactive Entertainment conducts background checks at the offer stage for new employees.
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Job Type
Full-time
Education Level
No Education Listed