This is a temporary engagement through staffing partner DZConneX Services. The role is hybrid and based in Santa Monica, California. The Technical Game Designer prototypes gameplay using Naughty Dog’s in-house tools and scripting language, spanning combat encounters, narrative sequences, player mechanics, and enemy behaviors. The designer works across departments to bring prototypes into production and polish them to Naughty Dog’s quality standards. The role calls for self-motivated, proactive designers who combine technical and creative skills and iterate rapidly. Candidates must be authorized to work in the United States.
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