Senior Game Artist, Apple Arcade

Apple•Culver City, CA

About The Position

Apple is building a team to guide Sneaky Sasquatch into a more ambitious and expansive chapter. The Senior Game Artist will be a hands-on individual contributor on a small, focused team, working directly alongside the game’s original creators and helping shape the game’s visual world. The artist will help guide visual direction and create art from early concepts through finished in-game assets, contributing to new features and updates and helping define Apple’s approach to building games. As a member of the first-party games team, the artist will act as a trusted extension of Sneaky Sasquatch’s creative vision, developing a deep understanding of the qualities that make its world feel magical and consistent. The role includes creating 2D vector and 3D assets such as characters, vehicles, props, buildings, and environments, and carrying the visual standard through paintover feedback, reviews, and creative input for work produced internally, by co-development or outsource partners, and for marketing and editorial. The artist will lead day-to-day art direction, help define and refine the art pipeline, and support technical art needs such as asset integration, lighting, shaders, and performance work in collaboration with engineering. The role calls for strong craft, visual judgment, communication, collaboration, and the initiative to move production forward independently.

Requirements

  • At least 7 years of professional experience as a game artist.
  • Deep experience creating 2D vector art in Adobe Illustrator.
  • Strong 3D art fundamentals and artistic judgment to uphold visual direction and maintain consistency across a project.
  • A portfolio demonstrating strong 2D vector illustration and 3D craft on shipped titles.
  • Strong communication and collaboration skills, with the initiative to move production forward independently.
  • An artistic style and sensibility suited to Sneaky Sasquatch’s wholesome, charming, personality-filled tone.

Nice To Haves

  • Experience giving art direction or leading visual consistency across a team on a shipped project.
  • Concept art ability to help visualize ideas before production.
  • Experience with character animation.
  • Experience optimizing assets for platforms with varied performance and feature capabilities.

Responsibilities

  • Create 2D vector and 3D assets, including characters, vehicles, props, buildings, and environments, while maintaining the established Sneaky Sasquatch style.
  • Lead the day-to-day execution of art direction and maintain visual consistency across the project.
  • Review and provide paintover feedback and clear creative input on work from co-development partners, outsource partners, marketing and editorial, and other contributors.
  • Define and refine the art pipeline, including tools, workflows, and handoffs between concept, production, and technical art.
  • Support technical art tasks such as asset integration, lighting, shader work, and performance work alongside engineering.
  • Help visualize new ideas through concept art before they move into production.
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service